#ifndef INCLUDED_GAMESTATE_H //if not , define
#define INCLUDED_GAMESTATE_H
#include "SGE.h"
#include "GameContext.h"
using namespace SGE;

enum NextState
{
	None,
	Frontend,
	Gameplay,
	Quit 
};

class GameState
{
protected:
	GameContext& mGameContext;
public:
	GameState(GameContext& gc);
	virtual void Load() = 0;
	virtual void Unload() = 0;
	virtual NextState Update(float deltaTime) = 0;
	virtual void Render() = 0;
	virtual ~GameState();
};

#endif